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Old Dec 28, 2006, 07:42 PM // 19:42   #1
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Default PvP Improvement Thread

Personally, i think Guildwars is doing a crappy job at providing us with SOLID pvp play from the new campains. Seriously Alliance battles had SO much potential but has fallen so short due to lack of support from Guildwars. Also Fort Aspenwood was a great concept and i welcome new styles of pvp then straight up hack and slash.

First off i was tying to think of way to possably improve PvP in general and there seems to be two HUGE problems. First one is leaching, players entering the game and leahcing off the work of others inorder to reap the rewards. Secondly Ragequitting is a HUGE problem in many MANY forms of pvp. I feel if Guildwars was to instatute a more stern punishment system on these people the problem mgiht correct itself. Say for Leachers and Ragequitters 3 hour temp ban with additional +3 hour for each accurance.

Secondly one of my own personal problems is with Alliance Battles server room. There is CLEARLY during peek time not enough servers for people to enjoy the game. 20+ minuite wait times is horrable. Id like to see less creating of new forms of PvP and more attention to detail on the old ones. That is not saying NEW forms of pvp like Hero Battles dosn't have its place, but what cost did creating that new pvp have on existing ones? Could maybe Guildwars have spent that time making Alliance Battles VASTLY more playable. I understand the need for a new PvP for each new Chapter but don't forget your roots. SOME people dont have Nightfall.

In conclusion exploring new terratory isnt always the answer. Maybe spend a little time making the ones you have better.

Last edited by Orphan Anthem; Dec 28, 2006 at 09:30 PM // 21:30.. Reason: More flame-resistant
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Old Dec 28, 2006, 07:47 PM // 19:47   #2
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Secondly the wait time is horrable for Alliance Battles, i say shut down Hero Battles servers and turn them over to Alliance Battle or simply get MORE.
Huh? The wait is long because there are not enough people waiting to play.

Anyway, in my opinion
AB and Fort Aspenwood are horrendous form of PvP. It is PvP for the non PvPer.
Hero Battle is far deeper than AB and FA combined.
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Old Dec 28, 2006, 08:01 PM // 20:01   #3
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Quote:
Originally Posted by Orphan Anthem
i say shut down Hero Battles servers and turn them over to Alliance Battle or simply get MORE
Who the hell are you? Some people like HB, so who are you to dictate what gets shut down just for your selfish reasons?
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Old Dec 28, 2006, 08:07 PM // 20:07   #4
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Quote:
Originally Posted by crimsonfilms
Huh? The wait is long because there are not enough people waiting to play.

Anyway, in my opinion
AB and Fort Aspenwood are horrendous form of PvP. It is PvP for the non PvPer.
Hero Battle is far deeper than AB and FA combined.
Ok that first part, you dont know what your talking about. Second part how do you define DEEP?
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Old Dec 28, 2006, 08:10 PM // 20:10   #5
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Originally Posted by The Ernada
Who the hell are you? Some people like HB, so who are you to dictate what gets shut down just for your selfish reasons?
/roll 37

oh yes, AMAZING battle.
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Old Dec 28, 2006, 08:23 PM // 20:23   #6
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Quote:
Originally Posted by Orphan Anthem
Secondly the wait time is horrable for Alliance Battles, i say shut down Hero Battles servers and turn them over to Alliance Battle or simply get MORE. Also one thing i really think needs to be fixed is the 3 different groups of 4. Entering as a group of 4 is fine but once you in if your a monk your pretty much going to be useless if you get seperated. If i could say help my group kill NPC and as the rest are capping the point i can move and help keep another group of players alive. This would create a much more epic battles IMO and crate MUCH better teamwork. Tho there would be skill imbalances with party wide skills create a cap at the number of people it can effect. Heal Party heals a max of 8 people and so on.
So, you remove potentially decent PvP to improve crap PvP. That's like draining all the blood in your body to cure a disease.

ArenaNet will eventually fix Hero Battles. Have patience. (which appears to be a rarity nowadays)
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Old Dec 28, 2006, 08:25 PM // 20:25   #7
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Quote:
Originally Posted by Orphan Anthem
/roll 37

oh yes, AMAZING battle.
Oh yes, waiting 5 minutes for an AB game only to find 2 leechers and several quitters 2 minutes into the game is amazing as well.

The point is, you like what you like and others like what they like. Who the hell are you to say what should or shouldnt be shut down?
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Old Dec 28, 2006, 08:26 PM // 20:26   #8
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I think the title of this thread is a little wrong. There is a lot of being done to improve GvG and now an entire thread to put up by Gaile Gray to take suggests on reforming HA and for better or worse suddenly Hero Battles got a lot of attention. The real complaint seems to be about Factions PvP elements, so really this should be called the "Please ANET, continue to support factions PvP formats".

If that is the title then I can get behind it to some degree. Its part of a general worry I have about the inevitable concentration of players in certain regions of the game. As new chapters come out, old lands become ghost towns to some degree and they don't get any further support. Its not necessarily because they (aspenwood, AB etc) are bad or worse than new formats, but often simply they are old news to some degree. Ok Jade Quarry sucks. Anyway, ANET has only so many resources and of course they are going to spend most of them on the new content, but its sad to me that AB and Aspenwood and such are in such a bad state. They weren't serious, but that was ok. They were silly fun and a break from serious PvP formats. Maybe making them 'universal' formats in some way so you could access them regardless of what campaigns u own might draw more people. Who knows.
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Old Dec 28, 2006, 08:27 PM // 20:27   #9
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Seems like more of a rant than any type of suggestion. Placing bans on people who leave during Alliance Battles, Fort Aspenwood, Random Arenas, or whatever is simply ludicrous. Surely some people who leave have a legitimate reason, and for those who don't... who cares? It's not like those formats carry any weight in terms of competitive play. You shouldn't be kicking yourself every time you lose in alliance battles, just blame your teammates!
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Old Dec 28, 2006, 08:29 PM // 20:29   #10
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Quote:
Originally Posted by Orphan Anthem
Ok that first part, you dont know what your talking about. Second part how do you define DEEP?
LOL - I don't know what I am talking about?
For a guy who thinks AB is awesome PvP I hope some does not recruit you for what you know. Look at each district. They are so overflowing number of people wanting to play.
OMFG.


This is AB...
Touch Necros.
No organization.
Any build works - even W/Mo with 3 stances and 2 healing skills.
People fighting for the dragon.


Deep as in you actually can run a build - even an actual metagame (albeit far less sophisticated than GvG).

Last edited by crimsonfilms; Dec 28, 2006 at 08:33 PM // 20:33..
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Old Dec 28, 2006, 08:30 PM // 20:30   #11
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Quote:
Originally Posted by Zinger314
So, you remove potentially decent PvP to improve crap PvP. That's like draining all the blood in your body to cure a disease.
What i was attempting to say with that part is why make more half-bakes arena's? The ones we had before arnt what they could be. The time ot takes to join Alliance Battles is terrable, this is a REAL issue. If Guildwars dosnt wish to purchase more server room to make it better why would they purchase more servers for newer games? 20 minute+ wait to join a game during peek time is total trash.
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Old Dec 28, 2006, 08:31 PM // 20:31   #12
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And yes, the title of this thread isnt even accurate. This thread was just to rant about one mode of PVP and not a discussion about improving PVP in general. Hell, he even wants to destroy a potentially fun mode of PVP to "improve" another.
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Old Dec 28, 2006, 08:32 PM // 20:32   #13
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How about Anet adds a new arena that doesn't involve NPC commanding and can involve more than 4 players with maps that consist of Deathmatches, Killcount, and Base Capping. Problem Solved...
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Old Dec 28, 2006, 08:34 PM // 20:34   #14
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Quote:
Originally Posted by crimsonfilms
LOL - I don't know what I am talking about?
For a guy who thinks AB is awesome PvP I hope some does not recruit you for what you know. Look at each district.
OMFG.


This is AB...
Touch Necros.
No organization.
Any build works - even W/Mo with 3 stances and 2 healing skills.
People fighting for the dragon.


Deep as in you actually can run a build - even an actual metagame (albeit far less sophisticated than GvG).
the "you dont know what your talking about" was in refrence to you not knowing why there is a huge wait time.

Alliance Battles is a DIFFERENT metagame, its less about a kill and more about serviving long enough to kill.

Hero battles is more about creating a build that Ai can understand

Last edited by Orphan Anthem; Dec 28, 2006 at 08:41 PM // 20:41.. Reason: none
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Old Dec 28, 2006, 08:38 PM // 20:38   #15
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Quote:
Originally Posted by The Ernada
And yes, the title of this thread isnt even accurate. This thread was just to rant about one mode of PVP and not a discussion about improving PVP in general. Hell, he even wants to destroy a potentially fun mode of PVP to "improve" another.
My objective was to start a discussion about the current forms of PvP and possable ways to improve them. Alliance battles just happens to be a huge letdown and what i feel acould be so much better then it is.

As i stated before that shut down hero battles was less about killing it and more about improving the ones we have.

Last edited by Orphan Anthem; Dec 28, 2006 at 08:42 PM // 20:42.. Reason: none
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Old Dec 28, 2006, 08:43 PM // 20:43   #16
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Fact is Alliance Battles are just one huge Random Arenas battle. You can build your own 4 man team all you want but the two other teams will always be random. There's very little planning and coordination.

HB doesnt have the random element that AB has, so therefore it gives you far more control over the outcome than in AB. Any PVP format with the random element of random teammates is doomed to be filled with griefers and leechers and quitters and therefore crap.

If AB was like it was previously where you can make a 12 man team then it would have been a decent format. Anyway, you havent made any good suggestions here, just rants and idiotic demands.
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Old Dec 28, 2006, 08:48 PM // 20:48   #17
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So requesting that more strict puishments for people who ruin the game for others and requesting more server room so i can acually enter a game is idiotic? this seems like a simple case of people only listening to what they want to.
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Old Dec 28, 2006, 08:49 PM // 20:49   #18
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No, demanding that ANET shutdown HB just to give in to your theory that more servers will make you join AB battles faster is idiotic. Idiotic because you're asking to shutdown one aspect of the game some people enjoy for your selfish reasons.
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Old Dec 28, 2006, 08:52 PM // 20:52   #19
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So the concept of more strict punishments and possably adding more server room to increase playablity is idiotic?
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Old Dec 28, 2006, 08:53 PM // 20:53   #20
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Quote:
Originally Posted by Orphan Anthem
the "you dont know what your talking about" was in refrence to you not knowing why there is a huge wait time.

Alliance Battles is a DIFFERENT metagame, its less about a kill and more about serviving long enough to kill.

Hero battles is more about creating a build that Ai can understand
More servers for people not playing.
Yes 3 touch rangers and 8 random teammates is a form of metagame. It is very different.

So yes you have to deal with Ai. Point being? Better than Touch rangers and 8 random builds.
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